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Boston, MA

David Razmadze

iOS Engineer · 6+ years

I build native iOS apps with SwiftUI, UIKit, and Firebase, and I teach what I learn on YouTube. I'm working full time as an iOS engineer and always happy to talk through a project you're building or help someone get unstuck.

David Razmadze

Featured project

Stock Sim: Paper Trading

A risk-free market simulator for people learning to trade.

Stock Sim let you trade real market data with fake money. You started with $10,000, built a portfolio, and watched it move against live prices. Same feedback loop as a brokerage account, without the part where you lose your savings learning what a limit order does.

I built it because the advice people give beginners is "just paper trade first," and then the tools for doing that are either buried inside a real brokerage signup or stuck in a spreadsheet. I wanted the whole loop, from quote to order to position to P&L, to fit in a few taps.

It ran for five years and reached the top 20 Finance apps on the US App Store. I added monthly and yearly subscriptions through RevenueCat, which handled the paywall, entitlements, and receipt validation so I could ship premium features without running a backend for them.

What it did

App Store Connect overview for Stock Sim covering January to December 2025: 145K impressions, 9.87K product page views, 4.15% conversion rate, 4.45K total downloads, and downloads broken out by territory and source.
App Store Connect, January to December 2025.

See it running

App walkthrough

Launch, onboarding, and the funded portfolio a new user lands on.

Charting the Finance top 20

Stock Sim at #18 in Finance, plus the market data integration behind the symbol screens.

Clip via @minno_finance

Build settings

Language
Swift 5
Platform
iOS 16.0+ and iPadOS 16.0+
Architecture
MVC
UI
UIKit, with SwiftUI views
Persistence
Core Data and SwiftData
Data
Intrinio API
Monetization
RevenueCat subscriptions
Live
Dec 2020 to Jan 2026
Team
Solo, 1 engineer

Availability

Removed from the App Store in January 2026.

About

I've been working in iOS for 6+ years. Mostly Swift, a mix of SwiftUI and UIKit, and a lot of time in the middle layer where architecture actually decides whether a feature takes a day or a month. I studied computer science at UMass Lowell.

What I care about is code that stays readable after the deadline passes: clear boundaries between state and view, screens you can understand without opening six files, and performance work driven by Instruments rather than by hunch. Most of my favorite fixes have been deletions.

I also love making YouTube videos. I'd solve something awkward, like a Vision framework pipeline or a subscription flow or a CI setup, and realize the explanation I'd wanted didn't exist, so I record it. The best part is connecting with other developers who are working through the same problems.

Contact

I like meeting other engineers, whether you want to compare notes on SwiftUI, ask about something from a video, or talk. Reach out on any of these.